Characters
Lance
Phyllis
Carsise
Ami
Class Overviews and Explanations for beginners
Swordsman
Characters available for this class: Calice, Carsise
After a few thousand years of massive training on the land, Swordsmen have become experts at using swords and shields.
The swordsman is you basic melee class. Utilizing their expertise with swords they can become quite powerful and level very fast. This is a very good beginner class. An essential part of a party, the swordsman is expected to help tank for the party. The swordsman class armor has the best defense in the game. Also, if raised correctly, can have the highest melee damage. Using their unique skills, they can either solo or party efficiently. Their skills range from Will of Steel which raises defense of character, to Tiger Roar which decreases attack and movement speed of enemys in the area, to Illusion Slash which uses energy from a sword to damage an enemy from a distance. They can use a sword and shield (higher defense, lower attack) or dual-swords (lower defense, higher attack) to their advantage. This class is good for grinding, tanking, and making money from land monsters especially. The swordsman class can class change into either the Champion (two-handed swords) or Crusader (dual-swords). If you like to hack-and-slash this is the class for you!
Hunter
Characters available for this class: Calico, Phyllis
The Hunters can survive in the toughest conditions. They are efficient with their long distance attacks but is extremely weak when it comes to melee attacks.
This class would indeed be everyone's favorite long-ranged class. Proficient with bows (and later on, guns), Hunters deal the highest long-ranged melee damage. Excelling at sniping, and with great precision and accuracy, Hunter's their skills with the bow and arrow to their advantage during combat. Hunter's also tend to use a "Hit and Run" method (which is illegal in the US) to fight their opponent due to their lacking defense. The various skills of the Hunter class include Windwalk which increases movement speed of character, Venom Arrow which puts enemy into a poisoned status, and Meteor Shower which shoots down a rain of arrows damaging enemy's in an area. Hunter's use a bow and arrow to damage their enemies, and, at the correct level, are able to use a gun. Hunter's are expected in the back line, hitting enermies from a far and not getting hit too much. This is a good class for back-up in a party. The Hunter class would be moderately challenging for a beginner. Hunter's can class change into the Sharpshooter (gun using) class. If you like to hit and run, this would be your choice.
Herbalist
Characters available for this class: Ami, Phyllis
Their art originated from Ascaron. The Herbalists excel at all kinds of cures and use their gift to empower and aid others.
The always-needed healing class. Great at weilding wands and staves, Herbalists are the best at supporting a party with their strong heals, powerfull buffs, and their unrefined attack spell. Depending on which path you go most herbalists tend not to fight as much as they do heal and buff. In the party the Herbalist is essential for it's healing and buffing, and also, greatly appreciated. Herbalist armor is not quite up to par so they mostly need a tank to help out with the training. Using their plethora of skills including Spiritual Bolt which attacks an enemy using Magic Damage, Tempest Boost which increases the attack rate of a character, and Revival which revives a dead character, Herbalists are a main component to parties. The Herbalist class would slightly difficult for a beginner. The Herbalist class can class change into Cleric (healing and buffing) class and Seal Master (debuff) class. If you like to support party members, try out this class.
Explorer
Characters available for this class: Calico, Phyllis, Ami
Explorers are a group of people who know the sea like the back of their hands. In order to explore uncharted waters, they brave thunderstorms and raging waves in search of unknown territory. They are the only class which can make use of Energy Corals. Each kind of Energy Coral grants the user energy to use special abilities.
The Explorer class is like your average magician/wizard, but more! Explorers use daggers and corals to cast powerful magical damage to monsters but also to boost the performance of their ship. In a party, this class is a huge damage dealer, needing lots of healing and a good tank though. Explorers can deal great amounts of damage with their Lightning Bolt, increase the movement speed of their ship with their skill called Current, or even use seaweed to bind and damage an enemy (in water) with Algea Entanglement. Explorers in a party get it done and get it done fast. Explorers are also very efficient in their ship, meaning a good amount of money can come in through their skills with their ship. For a beginner this class would be a difficult class to get the hang of. The Explorer class can class change into Voyager (ship boost, magical damage) class. If you like to sail fast, deal good damage, and get hurt, a lot, this class would be your forte!
Characters available for this class: Calice, Carsise
After a few thousand years of massive training on the land, Swordsmen have become experts at using swords and shields.
The swordsman is you basic melee class. Utilizing their expertise with swords they can become quite powerful and level very fast. This is a very good beginner class. An essential part of a party, the swordsman is expected to help tank for the party. The swordsman class armor has the best defense in the game. Also, if raised correctly, can have the highest melee damage. Using their unique skills, they can either solo or party efficiently. Their skills range from Will of Steel which raises defense of character, to Tiger Roar which decreases attack and movement speed of enemys in the area, to Illusion Slash which uses energy from a sword to damage an enemy from a distance. They can use a sword and shield (higher defense, lower attack) or dual-swords (lower defense, higher attack) to their advantage. This class is good for grinding, tanking, and making money from land monsters especially. The swordsman class can class change into either the Champion (two-handed swords) or Crusader (dual-swords). If you like to hack-and-slash this is the class for you!
Hunter
Characters available for this class: Calico, Phyllis
The Hunters can survive in the toughest conditions. They are efficient with their long distance attacks but is extremely weak when it comes to melee attacks.
This class would indeed be everyone's favorite long-ranged class. Proficient with bows (and later on, guns), Hunters deal the highest long-ranged melee damage. Excelling at sniping, and with great precision and accuracy, Hunter's their skills with the bow and arrow to their advantage during combat. Hunter's also tend to use a "Hit and Run" method (which is illegal in the US) to fight their opponent due to their lacking defense. The various skills of the Hunter class include Windwalk which increases movement speed of character, Venom Arrow which puts enemy into a poisoned status, and Meteor Shower which shoots down a rain of arrows damaging enemy's in an area. Hunter's use a bow and arrow to damage their enemies, and, at the correct level, are able to use a gun. Hunter's are expected in the back line, hitting enermies from a far and not getting hit too much. This is a good class for back-up in a party. The Hunter class would be moderately challenging for a beginner. Hunter's can class change into the Sharpshooter (gun using) class. If you like to hit and run, this would be your choice.
Herbalist
Characters available for this class: Ami, Phyllis
Their art originated from Ascaron. The Herbalists excel at all kinds of cures and use their gift to empower and aid others.
The always-needed healing class. Great at weilding wands and staves, Herbalists are the best at supporting a party with their strong heals, powerfull buffs, and their unrefined attack spell. Depending on which path you go most herbalists tend not to fight as much as they do heal and buff. In the party the Herbalist is essential for it's healing and buffing, and also, greatly appreciated. Herbalist armor is not quite up to par so they mostly need a tank to help out with the training. Using their plethora of skills including Spiritual Bolt which attacks an enemy using Magic Damage, Tempest Boost which increases the attack rate of a character, and Revival which revives a dead character, Herbalists are a main component to parties. The Herbalist class would slightly difficult for a beginner. The Herbalist class can class change into Cleric (healing and buffing) class and Seal Master (debuff) class. If you like to support party members, try out this class.
Explorer
Characters available for this class: Calico, Phyllis, Ami
Explorers are a group of people who know the sea like the back of their hands. In order to explore uncharted waters, they brave thunderstorms and raging waves in search of unknown territory. They are the only class which can make use of Energy Corals. Each kind of Energy Coral grants the user energy to use special abilities.
The Explorer class is like your average magician/wizard, but more! Explorers use daggers and corals to cast powerful magical damage to monsters but also to boost the performance of their ship. In a party, this class is a huge damage dealer, needing lots of healing and a good tank though. Explorers can deal great amounts of damage with their Lightning Bolt, increase the movement speed of their ship with their skill called Current, or even use seaweed to bind and damage an enemy (in water) with Algea Entanglement. Explorers in a party get it done and get it done fast. Explorers are also very efficient in their ship, meaning a good amount of money can come in through their skills with their ship. For a beginner this class would be a difficult class to get the hang of. The Explorer class can class change into Voyager (ship boost, magical damage) class. If you like to sail fast, deal good damage, and get hurt, a lot, this class would be your forte!